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Monsters of Golarion
A new Bestiary is released today available individually and as part of the combined books pack. The Bestiary is composed of conversions from Pathfinder Second edition and remaster. This doubles the monsters in the system adding 624. Almost all monsters from Bestiaries 1, 2 and 3, and Monster Core and Monster Core 2 have been added. Only a few silly monsters not worth the ink have been excluded, as well as many monsters already covered in the original Bestiary using the am
Andrew Lainton
Jun 71 min read
Big Monster Changes
Changes to all of the Books - Main one Adventurers Guide Clarification of where you can sleep rest and how much you heal depending on circumstances Condition, Grabbed, Incapacitated and Immobilised. Differences and relationships between them made clearer Monsters Fiends and Angels, resistence or vulnerabilities to Spirit damage made clear, spirit (holy/unholy) damage was underused before Some changes to Dragons including new Draconic Frenzy Ability adapted to the games actio
Andrew Lainton
Oct 19, 20251 min read


Hit Point Bloat, Slow Combat and How to Fix it
New You Tube Vlog
Andrew Lainton
Oct 19, 20251 min read


100 extra Pages of Monsters
In a major update today I posted new versions of all four rulebooks, the starter set and the Quick ref sheet. The main change is to the...
Andrew Lainton
Sep 2, 20252 min read
Armour Stats
Minor do over of the Attribute requirements in the Armour section of the Adventurers Handbook. Now heavier armour has Avoid penalties if...
Andrew Lainton
Aug 5, 20251 min read
Pin Down
Added a pin down action to allow tanks to restrict the movement of those they engage.
Andrew Lainton
Jul 30, 20251 min read
Breaks Fix
Fixed breaks being cost free, if you take a break after an encounter when you had a rest right before that encounter now cost one...
Andrew Lainton
Jul 29, 20251 min read
Skulk
Added an Outlaw ability allowing you to sneak around the back of someone you are engaged in and attack off guard - and so potentially...
Andrew Lainton
Jul 27, 20251 min read
Squish Points
Clarified how to calaculate SQ for 1/4 and 1/8th monsters amd updated sq for goblins, orcs and kobolds to the latest approach.
Andrew Lainton
Jul 26, 20251 min read
Back from the Brink
Added a new post roll ability for warriors only, back from the Brink, which enhances the degree of success of the Waer them Down action...
Andrew Lainton
Jul 23, 20251 min read


Deathbringer
On my you tube channel have published a 10th Level Deathbringer character in the Shatterheart system.
Andrew Lainton
Jul 23, 20251 min read
Dark Paladins
Amended the Adventurers Guide in the Paladin Class Playbook to exaplain how abilities change when a Dark Paladin Amended the Designing...
Andrew Lainton
Jul 17, 20251 min read
Damage
Have updated the examples characters to correctly reflect skill level impact on damage Have updated the Anchorite class in terms of how...
Andrew Lainton
Jul 13, 20251 min read


Solving Slow Combat and Hit Point Bloat
New Vlog on You Tube No its unfixable - Shatterheart a new game fixes it
Andrew Lainton
Jul 10, 20251 min read


New Design for Monster Stat Blocks
We have redone the Bestiary completely with a clearer graphic design for monster stat blocks. The first box is info for the GM on where...
Andrew Lainton
Jul 3, 20251 min read
Headless Zombies
Tidied up the rules for cover and concealment moving them next to detection and removing confusing reference to 'obscured'. Tuidied up...
Andrew Lainton
Jun 17, 20251 min read
Starting Silver Update
Corrected a couple of mistakes in Adventurers Guide: Not quick build equopiment for Anchorite (accidentally deleted) also in starter set...
Andrew Lainton
Jun 14, 20251 min read
Two New Ranger Abilities
For those Rangers wishing to scale and enhance Mark Quarry Adjust Aim if you miss a target with Mark Quarry applying then your next...
Andrew Lainton
Jun 14, 20251 min read
Near Misses
Introduced a mechanic for near misses (or failure with positive consequences). If you roll 1 or 2 more than the TS the next PC in...
Andrew Lainton
Jun 11, 20251 min read


Nastier Gnolls
The original draft of Gnolls and Flinds in the Bestiary were somewhat mechanically uninteresting. The problem was the Rampage ability which breaks the one role rule and allows for breaking of movement physics. In 5.5e it became even more crazy where a blood/lust pack tactics creature on bloodying an enemy err leaves them. It took some thought and a new Blood Rampage ability is introduced in a revised version of the bestiary, this means the next attack is at edge on bloodyin
Andrew Lainton
Jun 11, 20251 min read
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