Breaks Fix
- Andrew Lainton
- Jul 29
- 1 min read
Updated: Aug 2
Fixed breaks being cost free, if you take a break after an encounter when you had a rest right before that encounter now cost one indulgence point. Also fixed an inconsitency between recovery amounts between starter set and main game.
Finally introduced a pressing on mechancic to discourage frequent rests. When in danger you recover one focus point per honour of real time play.
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