Big Monster Changes
- Andrew Lainton
- Oct 19, 2025
- 1 min read
Changes to all of the Books - Main one
Adventurers Guide
Clarification of where you can sleep rest and how much you heal depending on circumstances
Condition, Grabbed, Incapacitated and Immobilised. Differences and relationships between them made clearer
Monsters
Fiends and Angels, resistence or vulnerabilities to Spirit damage made clear, spirit (holy/unholy) damage was underused before
Some changes to Dragons including new Draconic Frenzy Ability adapted to the games action economy.
The big change for monsters is the SQ formula. Affects around 40%of monsters. This worked differently before for humanoids and above not adding +BEEF/SR for large and larger. This cause some very high level humanoids such as angels to have too many SQ and 6 Big monsters such as Ogres and Trolls to have to few. Now all monsters add +BEEF/SR, but only to level 10 like humanoids.
Grimoire
Some spells merged, deleted (two with same name) and added.



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