Introduced a mechanic for near misses (or failure with positive consequences). If you roll 1 or 2 more than the TS the next PC in initiative order gains edge attacking the same target - as you created an opening.
Changes to all of the Books - Main one Adventurers Guide Clarification of where you can sleep rest and how much you heal depending on circumstances Condition, Grabbed, Incapacitated and Immobilised.
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