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Near Misses

Introduced a mechanic for near misses (or failure with positive consequences). If you roll 1 or 2 more than the TS the next PC in initiative order gains edge attacking the same target - as you created an opening.

 
 
 

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Armour Stats

Minor do over of the Attribute requirements in the Armour section of the Adventurers Handbook. Now heavier armour has Avoid penalties if...

 
 
 
Pin Down

Added a pin down action to allow tanks to restrict teh movement of those they engage.

 
 
 
Breaks Fix

Fixed breaks being cost free, if you take a break after an encounter when you had a rest right before that encounter now cost one...

 
 
 

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