Nastier Gnolls
- Andrew Lainton
- Jun 11
- 1 min read
Updated: Jun 13
The original draft of Gnolls and Flinds in the Bestiary were somewhat mechanically uninteresting. The problem was the Rampage ability which breaks the one role rule and allows for breaking of movement physics. In 5.5e it became even more crazy where a blood/lust pack tactics creature on bloodying an enemy err leaves them. It took some thought and a new Blood Rampage ability is introduced in a revised version of the bestiary, this means the next attack is at edge on bloodying or reducing to zero SQ an enemy and in the latter case applies an extra 1d6 damage on a charge to a new target.

Comments