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Four Simplified Classes


As part of the work on the Shatterheart/Daggerheart crossover we did work on simplifying the four classic classes Warrior, Cleric, Outlaw (Rogue) and Wizard it became clear that some simplifications can be made in the base game.


For Warrior Fieldcraft skill has been rolled into the Art of War Skill.

Two of the levelling up abilities have been moved into combat actions (where they should have been) and replaced by innate abilities.


The Outlaw Class Skills have been simplified to Thieving, Cunning Crafts and Nasty fights, with skills such as lay and disarm traps and create poison being folded under these. You get to specialise in one of these at skilled level at level 1.


The Outlaw now has the same intervening of innate and action abilities from level 2 as every other class.


For Clerics we have expanded on the existing logic of Prayer bundling each prayer under a single prayer ability. You cannot only make one prayer per turn, and only if you dont move. It is an essential support ability.




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